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1. Incursion changes - in Missions & Complexes [original thread]
My two cents. I know people that use to goto low sec to do the mom,but now with the infleunce bar taking alot more effort to get down to zero to get the mom to spawn its a non starter now for them to even do it.Is this what you wanted? With HQ s...
- by Trader 99 - at 2012.05.05 13:38:00
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2. Sticky:New Dev Blog: Carebearing 2.0 - in EVE Information Portal [original thread]
Does the incursion change to kill all the rats in the wave to get the next wave apply to just vanguards or all of them.The reason i ask this is because this could make tcrc's easier which some of us would find boring.Some people think this is just...
- by Trader 99 - at 2012.04.11 09:31:00
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3. Sticky:EVE Online: Incarna 1.1.3 Issues - in EVE Information Portal [original thread]
Missile flight time and missile max velocity stats are all wrong on my ships because my skills are not being added to my stats.
- by Trader 99 - at 2011.11.04 23:54:00
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4. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
In eve all ships have roles and when you get to the biggest damage dealers in the game it seems only logical that they would be very vulnerable to subcaps.People keep talking about the cost of these ships but i think cost is irrelevant its about b...
- by Trader 99 - at 2011.10.23 16:33:00
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5. Corp./Alliance Exchange - in Player Features and Ideas Discussion [original thread]
You should have the option to sell stuff on a market and have it set by standings who can buy it would be good.
- by Trader 99 - at 2011.10.20 22:47:00
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6. Sticky:New dev blog: My brain was equipped with the following implants - in EVE Information Portal [original thread]
A- only because we need people that self destruct to avoid giving people km stopped when aggressed.Still work to be done ccp!
- by Trader 99 - at 2011.10.20 18:34:00
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7. [Proposal] Compromise on Aggressed Logout Timers - in Assembly Hall [original thread]
I see nothing wrong with the aggression logout timers.People will use any means to avoid dying and this is long overdue.
- by Trader 99 - at 2011.10.15 21:59:00
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8. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
i think being dreads cant move in siege i would let them keep their dronebays personally, but not let the supers or titans use regular drones because i think they should be easy to tackle if alone with no support.Just because titans and supers cos...
- by Trader 99 - at 2011.10.12 19:39:00
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9. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
These changes are long overdue.
- by Trader 99 - at 2011.10.11 08:03:00
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10. Ship Balancing: Dramiel! (and Logistics) - in Player Features and Ideas Discussion [original thread]
Black Ops need looking at. The jump range needs to be increased. You need to get between about 3 and 6 jumps from target you want to hot drop,depending on how far the systems are apart. The fuel bay could be a bit bigger aswell but the jump range ...
- by Trader 99 - at 2011.08.29 13:43:00
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11. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
I think with the Directional scanner being able to know if was friend or foe would be useful, but the scan time would need to be alot faster then 2 minutes or its pointless. The only concern i have with it is the people that do the bot programs,co...
- by Trader 99 - at 2011.08.25 07:23:00
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